

Also appearing in that add-on is a system of runic words for weapons and equipment, which add non-standard additional effects like automatically reflecting arrows with armor or turning enemies into live bombs with the sign of Igni. The add-on "Stone Hearts" is a relatively small add-on, which opens up several new locations around Novigrad and adds a little story for about 10 hours of gameplay. Will Geralt carve up enemies, rely only on swordsmanship, or turn into a berserker using various potions you decide. At first, the increase in numerical indicators is insignificant, but later the bonuses from the chosen path of development will make themselves felt. You can diversify the fight by using Signs - analogues of spells.Īt each level of character development, the player gets a skill point, which can be invested in one of the witch's abilities.

There are two swords on Geralt's back: a steel one for massacring wild animals and humans, a silver one for killing monsters. If you press the button on time, you can make a counterattack, but the timings are incredibly accurate, so you'll have to get used to them. Geralt has two types of attacks - strong and fast, as well as the ability to dodge or parry attacks. The combat system in Witcher 3 has undergone some changes.

At all stages of development, people worked on the project, not "random" generators, and this puts it on a higher level compared to competitors. There are long multi-step mission branches, and there are small stories with a non-obvious solution. It doesn't mean that there are no weak quests in The Witcher, just that the system works differently. The living world of the game, filled with the romance of adventure, is beautiful.ĬD Projekt RED tried to make the side and story quests equal. In Novigrad, you can listen to a priest preaching, and in the tavern, you can reminisce to Priscilla's charming songs. In the tavern, you can play Gwent (a local card game) and drink beer. First, we need to study the creature, gather the ingredients to cook the necessary potions and damage increasing oil, track the beast and only then you can go to the battle.Įvery location of The Witcher 3 is filled with life: village kids frolic in the streets, bandits and warriors pass along the roads. Thus, the most common task of catching a beast turns into a long and exciting adventure. The game has a bestiary that describes the strengths and weaknesses of every kind of monsters. The variety of types of enemies significantly affects the mechanics, which involves careful preparation for the fights. The Witcher 3 has a high level of hardcore, and it's not about the complexity of the battles. Some decisions made in the course of minor quests affect the critical aspects of the story. The consequences of all sorts of little things become apparent only on the open land - they don't have much effect on the ending, but they give the finishing touches to the big picture.

Several side quests in the prologue start to look like a solid picture once you progress further. In The Witcher 3, the main quests are intertwined with side quests and show the characters from different sides. On the other hand, the mighty rulers play the political wars, conspirators devise the insidious plan in basements and attics, Vikings choose a new king on the archipelago. The Wild Hunt setting combines folklore from different cultures, including the Scandinavian and Northern European: Skellige and other lands are filled with mythic creatures created by various nations and Sapkowski himself. In The Witcher 3: Wild Hunt, from the compact and structured world of The Witcher 2, players will enter the open world, where they will explore parts of the Northern Kingdoms - the lands along the banks of the Pontar River (part of occupied Temeria and Redania) and the Skellige archipelago in the west. It is a narrative sequel to the games "The Witcher" and "The Witcher 2: Assassins of Kings." The Witcher 3: Wild Hunt is an action/RPG computer game developed by Polish studio CD Projekt RED.
